The WSU Vancouver Creative Media and Digital Culture program is currently developing an augmented reality app telling the story of Providence Academy located in Vancouver, WA.
Providence Academy was a boarding school designed, built and founded by Mother Joseph Pariseau in the 1870s. The limited education opportunities available before the school meant the academy had a significant impact on the Northwest. Pariseau and other nuns at the school also founded several other establishments in the Northwest such as Mother Joseph Hospital.
The app will tell the story of Mother Joseph, the nuns who worked at the academies and students who attended. The app will allow users to use their smart devices to scan codes with their camera in designated locations to experience different augmented realities.
Phone apps using augmented reality overlay images or data on the real-world environment shown on the phone’s screen. For example, the Pokémon GO app relies heavily on augmented reality.
Dene Grigar, the director of CMDC, is overseeing the app’s development. The project is partnered with The Historic Trust, a nonprofit organization in Vancouver Washington who according to their website, has a mission to inspire civic pride and economic vitality through education, preservation, and celebration of our community’s history.”
One of Grigar’s goals is to support WSU’s “Land Grant Institution.” A Land Grant institution is when an institution pursues the goal of giving students an outlet to apply their skills.
Connor Goglin, the workshop’s virtual reality and augmented reality coordinator demonstrated the interesting aspects of the app. For example, the tracking of the different objects that will be placed into the user’s reality is very precise. When displaying the different objects, Goglin mentioned that he could walk to the other room and the marker that he placed to indicate where the object would appear, would stay in place. One of the things that the user will be able to experience is the ringing of a bell. There is a 200 pound bell that people used to use during the mid and late 1800’s, that the program has recreated. The user will be able to actually ring the bell with their smart device by either swiping or waving their device at the virtual object.
The Creative Media and Digital Culture Program has created virtual reality programs in the past. Last year they created a simulation of the Kaegi Pharmacy, where the user plays from the point of view of a pharmacist from 1927 to 1987. It runs through the HTC Vive and allows the user to crush pills, and pour them into different instruments, imitating the creation of medicine. The user is also able to tour the pharmacy and see which tools and resources were available to pharmacists at the time it ran. The new app will be accessible to anyone and will function on most modern smartphones.
The app is going to have ten episodes and the program plans on making two episodes a week. Grigar said the app plans to be finished, and on the app store Dec. 6. However, the Creative media and Digital Culture program will not end there. According to Grigar, next semester the program will be working with The Historic Trust again to create similar augmented reality apps about heroes who have benefited the Northwest.